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Notes from the Shop / May 20, 2026 / 5 min read
Bzzz.ink Mobile App Plan
The Bzzz.ink mobile app plan is to bring the tattoo artist dashboard, booking requests, flash sales, shop orders, client messages, and notifications into an iPhone and Android app after the mobile web workflow is stable.
More in BZZZ NotesTattoo artists live on their phones. That is not a guess. It is the whole shape of the work: checking messages between clients, looking at reference photos, moving appointments, posting flash, answering a client while the stencil dries, and trying to keep the day from turning into a pile of apps.
Why mobile matters for this product.
Bzzz.ink is starting web first because the product needs to be real before it gets wrapped into an app store shell. The artist page, booking request flow, flash sales, shop products, Stripe setup, client inbox, and dashboard all have to work on the open web first. That makes it easier to fix rough edges fast and easier for artists to try the product without waiting for an app review.
That does not mean mobile is optional. It means the app has to be built around the workflow artists actually use, not around a download badge. The phone version should make the important stuff easier to reach: new booking requests, paid flash sales, product orders, client replies, consent status, calendar changes, and the daily view of what needs attention.
The goal is not a separate product. The goal is the same Bzzz.ink account, the same artist page, the same products and requests, with a faster phone layer around the parts artists touch all day.

What the app needs to do first.
The first mobile app version should not try to become every shop system on earth. It should make the existing alpha faster and more useful from a phone. That means an artist can open it and immediately see what came in, what got paid, who needs a reply, what is on the calendar, and what setup still needs work.
Push notifications are the obvious reason to build the app. A flash sale, client message, deposit, booking request, or shop order should not sit invisible until the artist remembers to check a browser tab. Native notifications are one of the biggest reasons the app matters, but they only work if the events behind them are clean.
The client-facing page still matters too. The public side is what lives in the Instagram bio, business card QR code, or direct flash link. The mobile app is mainly for the artist side: the dashboard, inbox, setup, sales view, and the quick checks between sessions. The solo artist page explains the public workflow the app will sit behind.
The first mobile priorities.
Fast dashboard access
The artist should land on requests, sales, messages, calendar signals, and setup needs without digging.
Real notification paths
Booking requests, paid flash, shop orders, deposits, tips, and client replies need clear alerts.
Mobile cleanups before wrapping
The web app has to stay usable on phones first, because the app will inherit whatever workflow is already there.
App store readiness
Privacy labels, support flows, screenshots, payment rules, QA, and store review details need to be handled cleanly.

What is not live yet.
The app is not in the Apple App Store or Google Play yet. Native push notifications are not the current client communication system. I am saying that plainly because the worst version of this would be pretending the app already exists and making artists find out the truth later.
Right now, the live product is the web app and the mobile web experience. That is the right order for an alpha. Ship the real workflow, watch where artists get stuck, fix the parts that are awkward on phones, then build the wrapper around a product that has earned it.
There is also boring work that has to be done well: app store accounts, privacy labels, screenshots, support links, crash tracking, security checks, payment behavior, and making sure the same account works cleanly across web and app. None of that is flashy. All of it matters if artists are going to trust the thing on a busy day.
What I need artists to tell me.
If you are testing Bzzz.ink, the mobile questions are simple: what would you need to see first when you open the app, and what alerts would actually help instead of becoming noise?
A paid flash sale probably matters. A new booking request probably matters. A client reply probably matters. A shop order matters. But every artist has a different tolerance for phone noise, and I would rather build notification settings around real artist feedback than guess from a desk.
Send that feedback through contact or, if you are inside the app on Pro or Studio, bring it into the community. The app should be shaped by the people who are actually going to open it between clients.
Mobile app questions.
Does Bzzz.ink have a mobile app right now?
Not yet. Bzzz.ink is live as a mobile web app today, and the iPhone and Android app plan is coming after the core artist workflow is stable enough to wrap cleanly.
Why not launch the app store version first?
Web first lets Bzzz.ink fix the booking, flash sales, shop, messaging, Stripe, and dashboard workflow faster before those choices get locked into app store review cycles.
What would the first app version focus on?
The first version should focus on the artist dashboard, booking requests, flash sales, shop orders, client messages, calendar signals, and notifications.
Will clients need the app to book or buy flash?
No. The public artist page should stay link based so clients can book, buy, tip, or message from a browser without installing anything.
Start here
The live mobile web experience the app plan will build from.
Open sourceThe current product direction for booking locally, selling flash globally, shop products, and client flow.
Open sourceUse contact for mobile app feedback, notification requests, bugs, or alpha workflow notes.
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